Intramurals

True sportsmanship is essential to keeping the ideal recreational surroundings of intramural sports.

Rules and Policies

All intramural contributors and spectators are expected to conduct themselves in a civil and caring manner at all timesBehavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or spiritual group, infers a specific sexual reference, or promotes unfavorable behavior is considered disrespectful to the participants and the CollegeContributors or spectators under the influence of alcohol or different substances will be asked to leave the playing area and subject to COC charges.

Team captains are responsible for sharing the following information with all team members.

Team Rosters and College ID Requirements

All players participating in any intramural event will be required to show a Maritime College ID prior to participation in each intramural game/event. Those unable to produce a valid ID will not be allowed to participate, no exceptions. Any student found misusing an ID for participation in intramural sports may be suspended from all intramural events for a period of up to one year.

Player Eligibility

Any team found using a player participating under a fictitious name or ID will forfeit all games in which that player is participating under the fictitious name or ID. The player using an improper ID, the player providing the ID to be used illegally, and team captain may also be suspended from future Intramural activities.

  • Only full-time undergraduate Maritime College students are eligible for competition.

  • A player may be a member of no more than two men's/women's team in a sport in a season. After entering two contests with a team, the player may not play a third game on the same day. Once an individual plays on a third team, he/she is ineligible for all further competition on any team in that sport (M, W, and C). Any team using ineligible players will forfeit all games in which the ineligible player(s) played.

  • Any student who was a member of a team in an NCAA Division 3 sport should be mindful of participation while they're in season. The intramural program recommends student-athletes of Maritime College not participate while their sport is in season. 

Free Agent

Join as a free agent in as many divisions within a league as you like. You will be visible to all members of the site and request to join teams, or post information about yourself, which allows other teams to invite you to their team.

Entering a League

  • Register on IMLeagues.com by deadline date listed for each league.

  • Team captain must attend mandatory captain’s meetings.

  • Rosters are open until the first day of playoffs; therefore, you can add players as necessary.

creating an account on imlegues.com

  1. Go to www.imleagues.com/Sunymaritime/Registration or go to IMLeagues.com and select "Create Account."

  2. Enter your information using your SUNY Maritime student email and submit.

  3. When you receive an activation email, click on the link to log in and activate your IMLeagues account.

  4. You should be automatically joined to your school. If not, search schools by clicking the “Schools” link.

sign up for an intramural sport

There are two ways to sign up for a sport:

  • Log in to your IMLeagues account and click "Create/Join Team" at the top right of your user homepage.

  • After logging in, click on the "SUNY Maritime" link to access the College's homepage. The current sports will be displayed. Select a sport to join and choose the division.

Joining a Sport

Joining a sport can be done in several ways.

creating a team

Captains can invite members to their team by clicking the "Invite Members" link on the team page. Any invited members must accept the invitation to be joined to the team.

Captains can search for the names of individuals who are registered on IMLeagues and invite them to join a team. If an individual is not registered on IMLeagues, the captain can "Invite by Email Address."

joining a team

To join a team, use the "Create/Join Team" button at top right of every page. Find the team and captain name on the division/league page and request to join. You can also go to the captain's player card page, view the team and request to join. Finally, you can join a team by accepting a request from the captain to join his team. Another way to join a team is as a free agent.

Officials

Official's calls are final and there is no tolerance for arguing, harassing or questioning the calls of officials. 

Player First Offense: officials may give a warning with or without a penalty or if extreme, immediate ejection from game.

Player Second Offenseautomatic ejection from game and Student Activities Coordinator will decide if further game suspension or suspension for remainder of season is warranted. Ejected player must meet with Student Activities Coordinator in order to play remainder of season.

Only field/court captains may call a time out to speak with officials if there is a problem. Each team receives two time-outs. If there is a problem with officiating, captains should talk to the Student Activities coordinator.

Flag Football Rules

- 40 minute games
- 8-10 minute halftime
- 15-20 second play clock
- Referees ruling stands
- Referees wear red Pinnies
- Late to game start more than ten minutes is a forfeit. Win for the team that shows. Loss for the no show.
- No reschedule for weather unless serve, serve weather is reported.
- Rest of downs at 25 yard line (since only half the field is used)
- If no conversion on 4th down ball goes to other team at the 50th (since only half the field is used)
- 3 points for interception
- Always must go for two-point conversion (at least at five-yard line)
- 1 Qb sneak per set of downs
- Defense can blitz after 7 seconds.
- Penalty equals loss of 1 down.
- Excessive force once is an ejection, if team has 3 instances of excessive force is a forfeit (if team cannot field 7 players after ejection it's a forfeit).
- Fumble is 3 points
- Interception/fumble bring ball back to 50
- Coin toss decides who gets the ball, unless the winner defers
- Player ban is 2 times Excessive force
- Run plays are allowed but can be tackled at the moment of hand off
- NO kick-offs or punts

Attempt at Risk

Inherent dangers are related to each recreational interest. Participants expect these dangers after they agree to participate. All participants are strongly cautioned to go to a fitness expert opinion prior to participation to determine if physical activity is recommended.

Note: Student Affairs staff reserves the right to modify the rules and policies any time to ensure the spirit of the game and safe participation.